AI Insights · Timothy · October 2022
Top 5 Shopping Games in Egypt: Q3 2022 Performance
Discover the performance trends of the top 5 shopping games in Egypt for Q3 2022, including downloads, revenue, and active user statistics.
In the third quarter of 2022, the top five shopping games in Egypt demonstrated varying performance trends across downloads, revenue, and active users. Here’s a detailed look at their metrics:
My Mini Mart from SUPERSONIC STUDIOS LTD saw a notable fluctuation in its weekly downloads. Starting strong with 71K downloads in late June, the numbers dipped mid-quarter, reaching a low of 20K in mid-August before climbing back to 57K in early September. Weekly revenue for the game peaked at $184 at the end of June but saw a general decline throughout the quarter, ending at $31 in the final week of September. Active user numbers mirrored the downloads trend, starting at 194K and ending the quarter with just under 100K.
Supermarket Mania Journey by G5 Entertainment AB maintained relatively stable weekly downloads, ranging from 1.6K to 1.8K for most of the quarter, with a slight drop to 1K in the last week of September. The game’s weekly revenue was modest, peaking at $59 in mid-August. Active users remained fairly consistent, starting at 2.8K in late June and ending at 2.4K in late September.
Idle Supermarket Tycoon - Shop from Digital Things experienced a steady increase in weekly downloads, rising from 632 in late June to 856 by mid-September. Revenue trends were modest, with the highest weekly revenue of $36 occurring in mid-September. Active users showed a gradual upward trend, starting at 1.4K and peaking at 1.8K in mid-September before slightly declining to 1.6K at the end of the quarter.
My PlayHome Stores by PlayHome Software Ltd showed minimal financial activity with a consistent weekly revenue of around $4. There were no reported downloads or active user data for this period.
Miga Town: My Store by XiHe Digital (GuangZhou) Technology Co., Ltd had a stable download trend, with numbers ranging between 2.4K and 3K. Revenue for the game saw occasional spikes, peaking at $27 in late August. Active users were consistently high, starting at 6.7K and fluctuating slightly throughout the quarter, ending at 6.6K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.